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suboptimal strategy

См. также в других словарях:

  • Information Services Procurement Library — The Information Services Procurement Library (ISPL) is a best practice library for the management of Information Technology related acquisition processes. It helps both the customer and supplier organization to achieve the desired quality using… …   Wikipedia

  • Steam (poker) — Steam is a poker term for a state of anger, mental confusion, or frustration in which a player adopts a suboptimal strategy, usually resulting in poor play and poor performance. This term is closely associated with tilt and some consider the… …   Wikipedia

  • Probability matching — is a suboptimal decision strategy in which predictions of class membership are proportional to the class base rates. Thus, if in the training set positive examples are observed 60% of the time, and negative examples are observed 40% of the time,… …   Wikipedia

  • Behavioral ecology — is the study of the ecological and evolutionary basis for animal behavior, and the roles of behavior in enabling an animal to adapt to its environment (both intrinsic and extrinsic). Behavioral ecology emerged from ethology after Niko Tinbergen… …   Wikipedia

  • С — Сальдо (balance) Cальдо внешней торговли [balance of trade] Сальдо государственного бюджета [balance of state bud­get] Сальдо торгового баланса см. Сальдо внешней …   Экономико-математический словарь

  • Groupthink — Psychology …   Wikipedia

  • Hazy Sighted Link State Routing Protocol — The Hazy Sighted Link State Routing Protocol (HSLS) is a wireless mesh network routing protocol being developed by the CUWiN Foundation. This is an algorithm allowing computers communicating via digital radio in a mesh network to forward messages …   Wikipedia

  • Suit combination — A suit combination, in the partnership card game contract bridge, is the combined holding in declarer s and dummy s hands of a specific suit. The term is also used for the order in which these cards should be played to achieve a specified goal,… …   Wikipedia

  • Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s …   Wikipedia

  • Antibacterial — Contents 1 History 2 Indications 3 Pharmacodynamics 4 Classe …   Wikipedia

  • Microeconomics — The supply and demand model describes how prices vary as a result of a balance between product availability at each price (supply) and the desires of those with purchasing power at each price (demand). The graph depicts a right shift in demand… …   Wikipedia

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